// Copyright(c) 2019 - 2020, #Momo
// All rights reserved.
// 
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met :
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// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
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// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and /or other materials provided wfith the distribution.
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// 3. Neither the name of the copyright holder nor the names of its
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// this software without specific prior written permission.
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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#pragma once

#include "Utilities/StaticSerializer/StaticSerializer.h"
#include "Core/Application/Application.h"
#include "Core/MxObject/MxObject.h"
#include "Core/Resources/AssetManager.h"
#include "Core/Resources/BufferAllocator.h"
#include "Core/Runtime/RuntimeCompiler.h"
#include "Core/Serialization/SceneSerializer.h"
#include "Utilities/FileSystem/FileManager.h"
#include "Platform/Modules/PhysicsModule.h"
#include "Platform/Modules/GraphicModule.h"
#include "Platform/Modules/AudioModule.h"
#include "Platform/PhysicsAPI.h"

namespace MxEngine
{
    using GlobalContextSerializer = StaticSerializer<
        Application,
        Logger,
        FileManager,
        AudioModule,
        GraphicModule,
        PhysicsModule,
        UUIDGenerator,
        Factory<CubeMap>,
        Factory<FrameBuffer>,
        Factory<IndexBuffer>,
        Factory<RenderBuffer>,
        Factory<Shader>,
        Factory<Texture>,
        Factory<VertexArray>,
        Factory<VertexBuffer>,
        Factory<ShaderStorageBuffer>,
        Factory<ComputeShader>,
        ComponentFactory,
        Factory<Material>,
        Factory<Mesh>,
        Factory<AudioBuffer>,
        Factory<AudioPlayer>,
        Factory<BoxShape>,
        Factory<SphereShape>,
        Factory<CylinderShape>,
        Factory<CapsuleShape>,
        Factory<CompoundShape>,
        Factory<NativeRigidBody>,
        Factory<MxObject>,
        RuntimeCompiler,
        SceneSerializer,
        BufferAllocator
    >;
}